Game Jams are fun but demand a lot from a serious jammer (See What to expect at the Manila Game Jam). Fortunately, there are ways to make the experience easier, if not, a little more bearable. We have collected tips from various surviving Manila Game Jam veterans to help you outlast the next 48 hours.
After the theme is given, turn off your logical brain and throw around ideas about the game. Don’t think if its feasible or not, just say the ideas to your team as soon as you think of it. One of those crazy ideas might work.
Don’t be afraid of making mistakes. You only have less than 48 hours, its only natural to make mistakes.
If you are stuck, stand up and walk around. The change of scenery can recharge your brain.
Bring your favorite drink. It could be a hot mug of chocolate, your favorite tea, or a specific brand of instant coffee.
Please take a rest. This isn’t an endurance.
Don’t play games on your machines. It would only drain from your creativity.
Build a team with strangers at the event. Who knows? You might accidentally find new people who can help you with your dream game. Or you might like them so much, you want to assist in their dream game.
By the end of the game jam, you will be extremely tired. This is normal. Plan ahead by asking a family member or a friend to pick you up at the last day.
Set your deadline to an hour before the official deadline. This way, you can rest and think of your game pitch for the judges. This frees you from brainstorming a pitch in a hurry.
Know your limits then push them at the game jam. If you haven’t made a game before, you will know your limit after the event. Aim to break that limit by next year’s game jam.
Like any kind of thing that requires survival; preparedness, patience, discipline and a clear mind will always tip the odds in your favor. So good luck and happy jamming!
Oh and also, having the Rad Resistant perk also helps. 😉
Topic Description: How does an RPG backend system work? Let us explore how to build a backend server easily using Drupal as a platform
Speaker: Eladio Jose Abquina
Speaker Profile: An open-source supporter from Drupal Pilipinas. Also working at HPE as a consultant, and CIIT as part-time web design and dev instructor. Always wanted to be a game developer, and instead placed my bets on my brothers to pull-it off, 1 for Graphics and Visual Design, and another for Mobile and Game development.
Topic Description: Being able to display the best in graphical fidelity is the main battleground for the big game engines of today. The talk aims to outline the different components and concepts that contribute to graphical fidelity in the hopes of helping everyone decide which engine is the best fit for their next project.
Speaker: Mathew Martin is a Game Developer, Multimedia Artist, Founder and Creative Director of Five Fingers
Speaker Profile: Mathew is a game developer who started an indie studio named LobbyTech Studios in 2013. They later renamed to Five Fingers in 2016 where they work on different game development projects. Their current main project is Heinous: The Turnover, a horror game made in Unreal engine.
Video coverage of the first panel discussion at IGDA Manila’s November Meetup held last November 28, 2015 at the PLDT Innolab building in Mandaluyong. This second panel features pioneers from the local game development industry consisting of the following individuals:
Gabby Dizon – Co-Founder / CEO of Altitude Games
Luna Cruz – Co-Founder / Creative Director of Altitude Games
Chester Ocampo – Co-Founder / Art Director of Altitude Games
Marc Polican – Co-Founder / Engineering Director of Altitude Games
Video coverage of the first panel discussion at IGDA Manila’s November Meetup held last November 28, 2015 at the PLDT Innolab building in Mandaluyong. The panel features pioneers from the local game development industry consisting of the following individuals:
Gabby Dizon – Co-Founder / CEO of Altitude Games
Ryan Sumo – Founder of Squeaky Wheel Games
Marnielle Estrada – Indie Game Developer at Squeeky Wheel Games
Derrick Mapagu – Creative Director of OrangeNose Studios
Title: Developer Highlights – Mike Reñevo – Dungeon Souls
Description: A video of the talk given by Mike Reñevo, a 19 year old student from Bicol who is also the creator of the wildly popular early-access game on Steam called Dungeon Souls. He talks about how he started making games, how he juggled student life and game development, and how the success has changed his life forever.
Title: Developer Highlights – Ben Joseph Banta of Ranida Games – Philippine Slam (PBA Slam)
Description: A video of the talk given by Ben Joseph Banta, head of Ranida Games, the company that created the local-hit Philippine Slam (AKA PBA Slam). He talks about their game, how they got the PBA license, and the numerous challenges they went through.
Title: Developer Highlights – Bari Silvestre – Kill the Plumber
Description: A video of the talk given by Bari Silvestre, creator of Kill the Plumber, where he talks about his game, it’s conception, how YouTubers helped with the game’s popularity, his success with Steam Greenlight and the Apple rejection of his game.