Category Archives: Talks/Slides

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Helpful tips on surviving the Manila Game Jam

Game Jams are fun but  demand a lot from a serious jammer (See What to expect at the Manila Game Jam). Fortunately, there are ways to make the experience easier, if not, a little more bearable. We have collected tips from various surviving Manila Game Jam veterans to help you outlast the next 48 hours.

  • After the theme is given, turn off your logical brain and throw around ideas about the game. Don’t think if its feasible or not, just say the ideas to your team as soon as you think of it. One of those crazy ideas might work.
  • Don’t be afraid of making mistakes. You only have less than 48 hours, its only natural to make mistakes.
  • If you are stuck, stand up and walk around. The change of scenery can recharge your brain.
  • Bring your favorite drink. It could be a hot mug of chocolate, your favorite tea, or a specific brand of instant coffee.

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  • Please take a rest. This isn’t an endurance.
  • Don’t play games on your machines. It would only drain from your creativity.
  • Some people use the Pomodoro Technique to pace their creativity.
  • For programmers: save or bring your references. With a hundred people accessing the net, there’s a good possibility you won’t get through.
  • For artists: start with basic geometric shapes for the first hour. Its not important that you have the details ready, what’s important is for your team to have a feel of the game mechanics.
  • Bring a jacket. Some venues are surprisingly cold during the evening.
  • If you are staying overnight, bring pillows and a bedsheet. If you have the space, bring a bed. Don’t be like this guy who took a random box and slept in it.

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  • People in the game jam will be working on their games. Be courteous and don’t bother them. Its easy to lose concentration and hard to get back into the zone.
  • Some people work better when listening to music or a podcast.
  • Creative common audio assets are great resources to speed up development.
  • Look around for starter kits like this Global Game Jam Starter Kit.
  • Build a team with strangers at the event. Who knows? You might accidentally find new people who can help you with your dream game. Or you might like them so much, you want to assist in their dream game.

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  • By the end of the game jam, you will be extremely tired. This is normal. Plan ahead by asking a family member or a friend to pick you up at the last day.
  • Set your deadline to an hour before the official deadline. This way, you can rest and think of your game pitch for the judges. This frees you from brainstorming a pitch in a hurry.
  • Know your limits then push them at the game jam. If you haven’t made a game before, you will know your limit after the event. Aim to break that limit by next year’s game jam.

Like any kind of thing that requires survival; preparedness, patience, discipline and a clear mind will always tip the odds in your favor. So good luck and happy jamming!

Oh and also, having the Rad Resistant perk also helps. 😉

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May Meetup 2016 Talk Preview: Drupal RPG: A Backend Server Story by El Abquina

Here are details of one of the talks to be given at our event this Saturday at the IGDA Manila May Meetup 2016.

Topic Title: Drupal RPG: A Backend Server Story

Topic Description: How does an RPG backend system work?  Let us explore how to build a backend server easily using Drupal as a platform

Speaker: Eladio Jose Abquina

Speaker Profile: An open-source supporter from Drupal Pilipinas. Also working at HPE as a consultant, and CIIT as part-time web design and dev instructor. Always wanted to be a game developer, and instead placed my bets on my brothers to pull-it off, 1 for Graphics and Visual Design, and another for Mobile and Game development.

If the talk above interests you, then be sure to sign up in the link found here:  IGDA Manila May Meetup 2016

Other talks:

 

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May Meetup 2016 Talk Preview: Graphical Fidelity by Mathew Martin

Here are details of one of the talks to be given at our event this Saturday at the IGDA Manila May Meetup 2016.

Topic Title: Graphical Fidelity

Topic Description: Being able to display the best in graphical fidelity is the main battleground for the big game engines of today. The talk aims to outline the different components and concepts that contribute to graphical fidelity in the hopes of helping everyone decide which engine is the best fit for their next project.

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Speaker: Mathew Martin is a Game Developer, Multimedia Artist, Founder and Creative Director of Five Fingers

Speaker Profile: Mathew is a game developer who started an indie studio named LobbyTech Studios in 2013. They later renamed to Five Fingers in 2016 where they work on different game development projects. Their current main project is Heinous: The Turnover, a horror game made in Unreal engine.

If the talk above interests you, then be sure to sign up in the link found here:  IGDA Manila May Meetup 2016

More talk previews will be posted soon.

Other talks:

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November Meetup Video Coverage – Second Panel

Video coverage of the first panel discussion at IGDA Manila’s November Meetup held last November 28, 2015 at the PLDT Innolab building in Mandaluyong. This second panel features pioneers from the local game development industry consisting of the following individuals:

  • Gabby Dizon – Co-Founder / CEO of Altitude Games
  • Luna Cruz – Co-Founder / Creative Director of Altitude Games
  • Chester Ocampo – Co-Founder / Art Director of Altitude Games
  • Marc Polican – Co-Founder / Engineering Director of Altitude Games
  • Ryan Sumo – Founder of Squeaky Wheel Games

Watch the first panel here.

November Meetup Video Coverage – First Panel

November Meetup Video Coverage – First Panel

Video coverage of the first panel discussion at IGDA Manila’s November Meetup held last November 28, 2015 at the PLDT Innolab building in Mandaluyong. The panel features pioneers from the local game development industry consisting of the following individuals:

  • Gabby Dizon – Co-Founder / CEO of Altitude Games
  • Ryan Sumo – Founder of Squeaky Wheel Games
  • Marnielle Estrada – Indie Game Developer at Squeeky Wheel Games
  • Derrick Mapagu – Creative Director of OrangeNose Studios

Watch the second panel here.

IGDA Manila Talks – Mike Reñevo – August Meetup 2015

IGDA Manila Talks – Mike Reñevo – August Meetup 2015

Details:

  • Title: Developer Highlights – Mike Reñevo – Dungeon Souls
  • Description: A video of the talk given by Mike Reñevo, a 19 year old student from Bicol who is also the creator of the wildly popular early-access game on Steam called Dungeon Souls. He talks about how he started making games, how he juggled student life and game development, and how the success has changed his life forever.
  • Event: IGDA Manila August Meetup 2015
  • Date: August 29, 2015

Video:

Slides:


August Meetup 2015 Talks:


Special thanks to the following:

Speakers

  • Bari Silvestre of Kill the Plumber
  • Ben Banta from Ranida Games of PBA Slam
  • Mike Reῆevo of Dungeon Souls
  • Iggy Javellana of Playlab for sharing some game development insight.

Sponsors

  • Anino Playlab for the pizzas and drinks for everyone.
  • Smart Dev Net for the Sadoce venue.

Media Friends

  • Too Much Gaming
  • The Urban Roamer

Volunteers

  • Mohammad Ali
  • Kevin Boase
  • Nico Tuason
  • Bianca Joy Abalos
  • Almira Jessica San Juan
  • Zamir Badua
  • Wilson Censon

Events Committee

  • Karlo Licudine
  • Terry Tuason
  • Cherry Boase
IGDA Manila Talks – Ben Joseph Banta – August Meetup 2015

IGDA Manila Talks – Ben Joseph Banta – August Meetup 2015

Details:

  • Title: Developer Highlights – Ben Joseph Banta of Ranida Games – Philippine Slam (PBA Slam)
  • Description: A video of the talk given by Ben Joseph Banta, head of Ranida Games, the company that created the local-hit Philippine Slam (AKA PBA Slam).  He talks about their game, how they got the PBA license, and the numerous challenges they went through.
  • Event: IGDA Manila August Meetup 2015
  • Date: August 29, 2015

Video:

Slides:

No slides currently available.


August Meetup 2015 Talks:


Special thanks to the following:

Speakers

  • Bari Silvestre of Kill the Plumber
  • Ben Banta from Ranida Games of PBA Slam
  • Mike Reῆevo of Dungeon Souls
  • Iggy Javellana of Playlab for sharing some game development insight.

Sponsors

  • Anino Playlab for the pizzas and drinks for everyone.
  • Smart Dev Net for the Sadoce venue.

Media Friends

  • Too Much Gaming
  • The Urban Roamer

Volunteers

  • Mohammad Ali
  • Kevin Boase
  • Nico Tuason
  • Bianca Joy Abalos
  • Almira Jessica San Juan
  • Zamir Badua
  • Wilson Censon

Events Committee

  • Karlo Licudine
  • Terry Tuason
  • Cherry Boase
IGDA Manila Talks – Iggy Javellana – August Meetup 2015

IGDA Manila Talks – Iggy Javellana – August Meetup 2015

Details:

  • Title: Developer Highlights – Sponsor Talk by Iggy Javellana – Anino Playlab
  • Description: Sponsored talk by Iggy Javellana from Anino Playlab where he talks about mobile games and mobile game publishing.
  • Event: IGDA Manila August Meetup 2015
  • Date: August 29, 2015

Video:

Slides:


August Meetup 2015 Talks:


Special thanks to the following:

Speakers

  • Bari Silvestre of Kill the Plumber
  • Ben Banta from Ranida Games of PBA Slam
  • Mike Reῆevo of Dungeon Souls
  • Iggy Javellana of Playlab for sharing some game development insight.

Sponsors

  • Anino Playlab for the pizzas and drinks for everyone.
  • Smart Dev Net for the Sadoce venue.

Media Friends

  • Too Much Gaming
  • The Urban Roamer

Volunteers

  • Mohammad Ali
  • Kevin Boase
  • Nico Tuason
  • Bianca Joy Abalos
  • Almira Jessica San Juan
  • Zamir Badua
  • Wilson Censon

Events Committee

  • Karlo Licudine
  • Terry Tuason
  • Cherry Boase
IGDA Manila Talks – Bari Silvestre – August Meetup 2015

IGDA Manila Talks – Bari Silvestre – August Meetup 2015

Details:

  • Title: Developer Highlights – Bari Silvestre – Kill the Plumber
  • Description: A video of the talk given by Bari Silvestre, creator of Kill the Plumber, where he talks about his game, it’s conception, how YouTubers helped with the game’s popularity, his success with Steam Greenlight and the Apple rejection of his game.
  • Event: IGDA Manila August Meetup 2015
  • Date: August 29, 2015

Video:

Slides:


August Meetup 2015 Talks:


Special thanks to the following:

Speakers

  • Bari Silvestre of Kill the Plumber
  • Ben Banta from Ranida Games of PBA Slam
  • Mike Reῆevo of Dungeon Souls
  • Iggy Javellana of Playlab for sharing some game development insight.

Sponsors

  • Anino Playlab for the pizzas and drinks for everyone.
  • Smart Dev Net for the Sadoce venue.

Media Friends

  • Too Much Gaming
  • The Urban Roamer

Volunteers

  • Mohammad Ali
  • Kevin Boase
  • Nico Tuason
  • Bianca Joy Abalos
  • Almira Jessica San Juan
  • Zamir Badua
  • Wilson Censon

Events Committee

  • Karlo Licudine
  • Terry Tuason
  • Cherry Boase