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Alates to a Flame: Casual Connect Asia 2016

This is a contributor and cross post by by Khail Santia of Moocho Brain and The Bamboard Game Project. First published on Gamesauce. Roland Melvin Zabarjad, Hartono Peng, Assaji Tjahjadi, Andri Cuy & Steven Aang of the Indonesian Contingent © Andri Cuy   It has been a hard year for indies. The first session I Read more about Alates to a Flame: Casual Connect Asia 2016[…]

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From AppStore Reject to AppStore Featured

This is a guest and cross post from Bari Silvestre, developer of Kill the Plumber, Pretentious Games and Rody Fight. This article was first posted at Gamasutra.   Kill the Plumber Post Mortem: From Appstore Reject to AppStore Featured Today marks the first year since Kill the Plumber was conceptualized.  I have written many pieces Read more about From AppStore Reject to AppStore Featured[…]

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Team Titann – Global Game Jam 2016 ADMU Special Prize Awardees

This article is from Team Titann, winners of the Global Game Jam 2016 ADMU site special prize. Get to know them as they talk about their roles in the project and a little bit about themselves.     Special prize was sponsored by Casual Connect (Free all-access pass to Casual Connect Singapore). The event was held at Read more about Team Titann – Global Game Jam 2016 ADMU Special Prize Awardees[…]

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How to Survive Global Game Jam 2016

Aside from Nico Tuason’s in-depth game jam checklist, our Research and Development team also contributed some tips to help this year’s Global Game Jam participants.   Tip #1     Tip #2     Tip #3       Tip #4       Tip #5       Tip #6       Tip Read more about How to Survive Global Game Jam 2016[…]

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Nico’s Game Jam Checklist

Guest post from the developer of the Award-winning Game Lithium City, here is Nico Tuason as he shares his tips for the upcoming Global Game Jam2016. There are many philosophies for getting through a Game Jam. Personally, I envy the people who can just “have fun” making a game in 48 hours. But for a worry-wart Read more about Nico’s Game Jam Checklist[…]

There is no such thing as game design!

There is no such thing as game design!

This is a guest and cross post from Bari Silvestre of the award winning game Kill the Plumber. This article was first published and featured by Gamasutra.   There is no such thing as game design. It’s an abstract idea that is very hard to learn, teach or pass on to. It’s hard to define and there’s nothing Read more about There is no such thing as game design![…]

Matt - animator, Chito - 2d, Jomark - coder, Tj - 3d

GameFounders Asia Experience

This article is a guest post by TJ Mendoza of Figment Games about their experience joining the Gamefounders accelerator program in Kuala Lumpur Malaysia.     Last September 4th to November 22nd, team figment went to Kuala Lumpur to attend the very first GameFounders Asia program, a 3 month long start-up accelerator program that focuses Read more about GameFounders Asia Experience[…]

RISING FROM THE WRECKAGE: HOW CASUAL CONNECT BROUGHT US BACK

RISING FROM THE WRECKAGE: HOW CASUAL CONNECT BROUGHT US BACK

This is a guest post by Khail Santia, Cofounder of  Moocho Brain and The Bamboard Game Project. This article was first published in gamesauce.org.   THE CRASH After eight years trying to learn the craft of game-making, our work finally began to gain traction. One of our games got featured in Newgrounds and it was Read more about RISING FROM THE WRECKAGE: HOW CASUAL CONNECT BROUGHT US BACK[…]

Independent Games Festival China 2015 Experience

IGDA Manila member and regular volunteer Nico Tuason of Games by Nico, writes about the recent victory of two Filipino-made games at the IGF China held last October 25-27, 2015 in Shanghai, China.   Filipino Indie Games bring home the bacon at IGF China 2015. Last month, fellow indie dev Bari Silvestre and myself experienced Read more about Independent Games Festival China 2015 Experience[…]

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